Skogen Channels The Great Wilderness
by Casha Doemland on 07/17/2018 | 5 Minute Read
Designed by Rickard Höök, Skogen channels the great wildness with their deck of cards, from the tiniest creatures like the ants to the mightest like the bear. Then Mikael Selin kicks it up a notch with the breathtaking photography.
"The Swedish forests are full of beautiful plants, exciting animals and strange fungi. But for them to live and thrive, you need to create the right habitat. In the ambitious family game Skogen ('The Forest'), developed over many years by experienced biologist Daniel Thorell, it's your job to fill the forest with life by placing Species and Element tiles on the board. The game is an eye opener for the diversity of species and environments that surround us (and we promise: a much more fun than the dusty encyclopedia found in your grandparents attic). Place old trees, meadows and other elements to makes your forest flourish - the player creates the best forest wins. Or to put it in other words, you reap what you sow!"
"Skogen is easy to play but has strategic opportunities for those who love to win. It is challenging and fun for both adults and children, and it teaches the importance of biodiversity. The game takes about 60 minutes to play, is for 2-4 players and is fully printed on FSC-certified paper from a responsible forestry. The first edition is in Swedish, but several editions are planned where the species in the game is adapted to the country of publication. This is form meets function at its finest."
Rickard Höök about the design: "For having grown in a small town in the middle of nowhere, I've spent suprisingly little time in the outdoors. So this project was somewhat of a challenge for me. When I joined the project, I had talented illustrator Carim Nahaboos great species illustrations as a jumping off point. To find a graphic tone that went well together with his illustration style was not easy to say the least. Eventually, I remembered those old illustrated nature posters and textbooks from school and they were a great source of inspiration (Wes Anderson's Moonrise Kingdom also played a big part no doubt). I have to give Alexander at Ninja Print praise for being my compass during the process, because I broke off the beaten path and got pretty lost now and then. Without him, the end product would never have been as insanely good as it is. I'm very proud of the result of all the hard work, even if I sometimes had no idea what I was doing."
Client: Ninja Print
Designer: Rickard Höök
Creative Director: Alexander Kandiloros
Photos: Mikael Selin
Location: Göteborg, Sweden